Spatial AR/VR & 3D Vision
Sub-15ms SLAM, 3D Gaussian Splatting & Industrial Telepresence
Alector Lab engineers mission-critical spatial computing and AR/VR systems for industrial simulation, surgical visualization, aerospace teleoperation, and immersive spatial telepresence. We build custom WebGPU rendering pipelines, zero-latency 6-DoF visual-inertial SLAM tracking, and photorealistic 3D Gaussian Splatting models optimized to run at 90+ FPS directly on Apple VisionOS, Meta Quest Enterprise, and browser-based WebXR runtimes.
Our spatial architecture bridges dense neural 3D scene representation with lightweight mobile GPU execution. By replacing heavy volumetric raymarching with tile-based differentiable 3D Gaussian rasterization and custom WebGPU compute shaders, we stream photorealistic 3D digital twins and telepresence environments over standard 5G WebSockets at under 15ms latency.
Architectural Building Blocks
3D Gaussian Splatting at 90 FPS
Photorealistic neural scene rendering running at native headset refresh rates without motion blur or reprojection artifacts.
Sub-Millimeter 6-DoF SLAM Tracking
Robust visual-inertial odometry fusing high-framerate IMU data with multi-camera feature tracking under adverse dynamic lighting.
Apple VisionOS & OpenXR Native Runtimes
Engineered specifically for enterprise headsets with custom C++/Rust kernels, hand-tracking gesture recognition, and spatial audio.
Bi-directional Digital Twin Telemetry
Synchronize live physical plant sensor streams into interactive 3D spatial environments for real-time remote diagnostics and control.
Full Technical Coverage Areas
All Spatial AR/VR & 3D Vision systems are delivered as production code, custom microservices, or fully managed appliances with complete IP transfer to clients.
Request an Architecture Assessment for Spatial AR/VR & 3D Vision
Speak directly with our senior systems architects regarding your latency, throughput, and deployment constraints.